A downloadable game for Windows

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Gizmy Zimy is a sit-and-survive horror experience that blends tense challenge with meticulous design.


You’re human—unlucky enough to whisper “Open Gizmy Zimy” in front of an abandoned warehouse door. Now you’re trapped inside the Funhouse of Gizmy Zimy, the Comedy Mask King with with a cruel sense of humor.

He’s challenged you to survive four twisted phases and outsmart his “friends.” Make it through, and a grand prize awaits. Fail… and you’ll learn what happens to those who make Gizmy laugh the wrong way.

Controls : ( Read carefully — you’ll need them! )

  1.    Left-Click a path (Doors, Stairs, ...) to go there
  2.    Right-Click a path to lock it with your LOCK
  3.    Ctrl to FLASH YOUR CAMERA
  4.    Space to HIDE IN YOUR MAGIC CLOSET
  5.    Hold ESC to QUIT to menu
  6.    Enjoy :)

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Updated 4 days ago
Published 11 days ago
StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPolypaw
GenreAdventure, Survival
TagsAtmospheric, Creepy, First-Person, Horror, n64, Point & Click, PSX (PlayStation), Psychological Horror, Retro

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Open Gizmy Zimy 45 MB

Comments

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(1 edit)

The game oozzes character, especially in the intro and seem to have a lot of interesting depth.
Through i found the main gameplay loop to be a bit tedious. Pulling the crank is very slow and boring which makes the game feel tedious when its the only way to progress.

Ive seen from some comments that exploring is meant to be be major mechanic? So you can find where the ennemies are and how to prepare for them i suppose? A cool idea overall but its a bit hard to grasp in the first level as exploring doesnt seem to provide any immediate benefit, and you dont get to learn how each enemy works without dying to them.

So i guess what this game mostly need is a better tutorial to really help players understand the importance of exploring to find out the ennemies patterns and locations.

Thanks for the feedback! I totally get what you mean — the gameplay loop can be a bit tricky to grasp at first, especially in Phase 1. There isn’t much clear direction on what to do yet, since I left that up to the player (and the death screens) for the jam release since i couldn't make a Tutorial before the Jam deadline ends 

That said, I knew I needed something to make players do more than just “pull the crank.” That’s why Phase 1 has the Pumkipider, Phase 2 brings in the Ghost and Dareware, and of course, Clockey makes an appearance too.

A proper tutorial is definitely on my list for the next version. Thanks again :)

i think it would also be worth it to take the time to make the crank into a "spin the mouse" minigame so it feels a bit more dynamic.

That alone would probably make it a lot less boring.

(+1)

Great visuals and a fun take on classic sit&survive, really liked how exploration is part of the experience instead of just switching cameras. Nice game! Good luck in the jam

Thanks :)

Hey everyone — I hope you enjoy my newest project, Open Gizmy Zimy. It’s a bit different from what I usually make. And yep, to clear up any confusion — I’m still 4Dpixel Games, just rebranded.

This version was submitted for the Toxic Terror Game Jam, so I didn’t get to include everything I had planned before the deadline. Still, I hope you have fun with what’s here — it’s pretty challenging :)

I’m planning a full post-jam release where I can bring all my original ideas to life. Until then, thanks for playing and for all your support!